#pragma once

#include "BalloonsShop.h"
#include "World.h"

BalloonsShop::BalloonsShop(World& i_world)
  :m_world(i_world)
  {
  m_type = "DEFAULT_BALLOONS_SHOP_0";
  m_name = m_type + " " + std::to_string(m_id_cnt++);

  m_world.AddRenderable(this);
  }

BalloonsShop::~BalloonsShop()
  {
  m_world.RemoveRenderable(this);
  };
